When we ask about online casino uk reviews, we are looking for the most suitable gambling establishment. We look at types of bonuses, payment systems, music, quantity, and quality of games. Many casinos can be classified according to the style and audience they target. How does this happen? Have you ever wondered how casinos classify their audience? This is a fundamental issue because before founding a casino, the organizers form a portrait of their “visitor” or “player”. Therefore, there is a whole classification of guests, and knowing what kind of player you are it will become easier for you to make the right choice and register in the most comfortable casino. It’s no exaggeration to say: Find a casino that’s made for you.
This list contains the most common types of players, and by finding the most similar to yourself, you can classify yourself as this type. But if you like a different class, nothing is stopping you from trying to change your behaviour and use the other methods listed here.
1 Type “Infantry”
“Infantry” are regular players who regularly visit gambling facilities at least several times a week and prefer one favourite game. They play only with the money that can be recovered with minor damage to their budget. True, sometimes the game can drag out for a long time, but after “solid losses” they stop.
2 Type “Intelligent Player”
Intelligent players are a client for whom the game is nothing more than expensive, but still, entertainment that satisfies pride. Losing for them is only an emotional shake-up of the intellect, and winning is an abstract goal that brings purely moral satisfaction since he managed to win in deliberately losing conditions. These are players who adequately perceive the mathematical model of the game and successfully apply it in practice, remaining practically on their own”, i.e., in fact, neither lose nor win.
3 Type “party-goer”
“Party-goers” are clients of the institution who play for pleasure from the game itself as one of the forms of leisure. They visit gaming facilities from time to time and play everything in a row, and it doesn’t matter what; the very process of joining this “high-society entertainment” is exciting for them. The game is just a background for them. During it, they can chat with other people and enjoy the show (in their opinion, “the game is a cure for everyday stress”). Lost money, as a rule, is not regretted, they are considered a kind of payment for pleasure, and they rejoice at an accidental win like a child
4 Type “VIP-person”
“VIP-persons” – the size of their bets is much higher than the average level of spending on a game in such establishments. Occupying a prominent position in society (high-profile politicians, people in business, show business figures, etc.), they play partly to once again confirm their social (official) status; a loss does not cause severe negative experiences. Sometimes the main incentive for participation in the game is the constant spirit of struggle and confrontation, the desire to prove again to yourself and others that you deservedly occupy such a high position in society.
5 Type “Pro Gambler”
Professional players are regular visitors to establishments who live off the game and use mainly their mental abilities to win. According to their psychological properties, they are cold-blooded and prudent, hardy and patient. Loss is perceived as the result of an intellectual error and does not cause despair or confusion. It is perceived as “current expenses and an investment in future success. Winning is actually the main, and often the only means of subsistence. Their strategy is to play long enough – and with a “certain method” – to “break the bank” and exit the game with a win. Professional players are fully aware of the game’s mechanism, the basics of mathematical statistics, and probability theory (for example, in card games). They are characterized by a strictly rational approach: play long enough to be “in the right place at the right time” at the moment of winning. Concerning such participants, gambling establishments often apply prohibitive measures to visit objects, but “pros,” in turn, come up with new ways to counteract.